#include "DescriptorParticle.h"

using namespace ParticleEngine;

DescriptorParticle::DescriptorParticle(std::string NewName, CreateInstanceCallback NewInstance) :
DescriptorBase<ParticleBase, ParticleContext>(NewName, NewInstance)
{
	//ParticleRegister[NewName] = this;
}
/*
const DescriptorParticle* DescriptorParticle::GetParticleDescriptor(std::string Name)
{
	return ParticleRegister[Name];
}*/